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- on mouseUp
- global captain
- if not captain then
- set captain to 1
- set the castNum of sprite the clickOn to the number of cast "chest"
- set the locV of sprite 33 to 27
- set the locV of sprite 34 to ((8 - the soundLevel) * 14) + 49
- puppetTransition(23)
- updateStage()
- pause()
- else
- set captain to 0
- set the castNum of sprite the clickOn to the number of cast "captain"
- set the locV of sprite 33 to 527
- set the locV of sprite 34 to 527
- puppetSound(0)
- puppetTransition(23)
- updateStage()
- go(marker(0))
- end if
- end
-